What is Apocalypse Not?
Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one gameÖ And to well, actually not have it suck.
Well (insert game here) sucked!
I know typically games that try to do everything generally fail at all of them, so what makes this different? Well this is made as a hobby and as a labor of passion. My goal is to make something I want to play, not just something to make money.
So what is object of the game?
The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild youíll need to find and recruit survivors in order to defend your territory and fortify new areas.
What does fortifying do?
Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will have some weapons and ammunition.
How long does the game last?
The length of the game will depend on how big a map you have selected and how fast you can get what you need safely.† There is a smooth day and night system that will play into build and research times. Fortifying and researching times will depend on how many survivors are working on a particular item, and each one will require at least 1 day of game time which is approximately 5 minutes long.
How hard is this game?
I aim to bring difficulty back to games, by not forgiving you for failing. Meaning if you die there wonít be any check points, you start over. It might seem unfair but it adds to the suspense and fear of death in the game.
What kind of zombies are they?
These are not the Romero type of zombies that move slowly and only care about brains. These are the fast, chase you down relentlessly, and kill you type of zombies.
How much is it?
The game is currently free in itís Alpha state, and I plan to release a new update every week with something new. When I feel the game is pretty feature complete with most of the main features in, Iíll start taking preorders which will offer access to the Beta. For now though just give it a play and let me know what you think.
What if I find a bug?
There will be bugs and most of the time Iíll know about them. But if you want to make sure I fix it, let me know what youíve found in the forums.
So why not use a kickstarter?
Well the reason is because I feel kickstarters are basically a scam to some people and are kind of like gambling. Kickstarters donít have to offer any real type of guarantee. So Iíd like to actually have something that I know I can release. On the downside, I wonít have the money I need to make the game as polished and perfect as Iíd like right away without one. So I will be starting one in the near future once I have something to show.